/*
Copyright 2019 @foostan
Copyright 2023 @asdfire1

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

/* Select hand configuration */

#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

#ifdef RGBLIGHT_ENABLE
    #define RGBLIGHT_EFFECT_BREATHING
    #define RGBLIGHT_EFFECT_RAINBOW_MOOD
    #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
    #define RGBLIGHT_EFFECT_SNAKE
    #define RGBLIGHT_EFFECT_KNIGHT
    #define RGBLIGHT_EFFECT_CHRISTMAS
    #define RGBLIGHT_EFFECT_STATIC_GRADIENT
//  #define RGBLIGHT_EFFECT_RGB_TEST
//  #define RGBLIGHT_EFFECT_ALTERNATING
//  #define RGBLIGHT_EFFECT_TWINKLE
    #define RGBLIGHT_LIMIT_VAL 120
    #define RGBLIGHT_HUE_STEP 10
    #define RGBLIGHT_SAT_STEP 17
    #define RGBLIGHT_VAL_STEP 17
#endif

#ifdef RGB_MATRIX_ENABLE
//#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#   define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
//#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10

/* Enable the animations you want/need.  You may need to enable only a small number of these because       *
 * they take up a lot of space.  Enable and confirm that you can still successfully compile your firmware. */
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
//#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
//#    define ENABLE_RGB_MATRIX_BREATHING
//#    define ENABLE_RGB_MATRIX_BAND_SAT
//#    define ENABLE_RGB_MATRIX_BAND_VAL
//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//#    define ENABLE_RGB_MATRIX_CYCLE_ALL
//#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
//#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
//#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
//#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
//#    define ENABLE_RGB_MATRIX_DUAL_BEACON
//#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
//#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//#    define ENABLE_RGB_MATRIX_RAINDROPS
//#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//#    define ENABLE_RGB_MATRIX_HUE_BREATHING
//#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
//#    define ENABLE_RGB_MATRIX_HUE_WAVE
//#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
//#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
//#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
//#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
//#    define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//#    define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//#    define ENABLE_RGB_MATRIX_SPLASH
//#    define ENABLE_RGB_MATRIX_MULTISPLASH
//#    define ENABLE_RGB_MATRIX_SOLID_SPLASH
//#    define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
#define SPLIT_LAYER_STATE_ENABLE
#define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268).
#define NO_ACTION_ONESHOT
//#define SPLIT_OLED_ENABLE

#define DYNAMIC_KEYMAP_LAYER_COUNT 6